Big Entrance for a Big Weenie!

It’s Friday night, and I’m gonna do what players do. I strut into my local scene, “Where everybody knows my name,” according to WizKids (yes, it’s a real achievement in their event system). I whip it out. I’m proud of myself. Wait… what the?! Robert whips it out too, but it’s … different. Then he […]

Dice Masters Basic Bullet Points: Controlling the Game

To start things off, I’d like to point new players to this article from Dicemastersrules.com which covers a lot of the details to keep in mind when attacking and defending. As the name of the article implies, this will be a bullet point guide. Some players haven’t played very many games without PXG and the […]

The Turn 3/4 Kill (Spider-Bomb) By The Numbers

You’ve been asking. We bring you the Spider-Bomb. Short and sweet for the few that have not seen it, read about, or heard about it. Here it is: Each turn will have a plan, and the ideal roll will be posted for the sake of this article.

The Uncanny Ice Team – An UXM Budget Build

In the weekend following Christmas, I attended three different OP events with a pair of guys named Jeff and Jun. A significant portion of the Dice Masters players at these events did not have many Avengers vs X-Men cards though. We at Diceanon strive to provide players with tools they will need in order to […]

The Attack Step and Passing Priority Proficiently – Timing Conflicts Pt. 2

While there are not a lot of differences in the Main Step and Attack Steps’ passing of priorities, the biggest is the fact that damage is waiting to be dealt. This leads to a different set of decision making. We are no longer trying to determine if we need to use another PXG, Relentless Global, […]

The Main Step and Passing Priority Proficiently – Timing Conflicts Part 1

There has been a topic which recently generated a lot of discussion on Facebook and a few other venues. It deals with playing the steps of a turn appropriately, more specifically the Main Step (and sometimes the Attack Step though we’ll go into that more in Part 2). Previously when I first created the site, […]

Quickie Strategy: Counting Dice w/ PXG

While in a casual Google+ Hangout with Scott Hill and Freddy Ortiz, we talked a little about Professor X. Those of you who follow Diceanon know that we definitely give Professor X’s Global (PXG) too much attention. Well we’re doing one more strategy guide for everyone looking to enhance their game with this Global.

Professor X, his Global (doin’ the Thing), and his counter

Over and over people ask us how to conquer the Global of Professor X in Uncanny X-Men. The first answer is in the form of a question: Why? The second answer – a bit delayed – is usually something no one wants to hear. So, Shawn and I worked through some points people might be […]

Imprisoned in the Dice Masters Metagame

Ever since I started playing around with the Marvel Dice Masters – Uncanny X-Men set, Imprisoned has been a complete headache to figure out. At this point, I’ve spent a fairly considerable amount of time tinkering with it. I hope some of what I learned about this not-so-Basic Action Card can save others some pain.

Getting Started with Marvel Dice Masters

I want to play Marvel Dice Masters! But I can’t find product. This game can be loads of fun. The competitive feeling associated with Marvel Dice Masters is close to the same feeling many have playing Magic: the Gathering. It’s great being able to take an 8-team anywhere, meet friends at a Starbucks or a […]