It’s Friday night, and I’m gonna do what players do. I strut into my local scene, “Where everybody knows my name,” according to WizKids (yes, it’s a real achievement in their event system). I whip it out. I’m proud of myself. Wait… what the?! Robert whips it out too, but it’s … different. Then he tells me that Jason whipped his out yesterday at another local store, and his was a little different as well. Looks like everyone’s rocking a Big Weenie.
Robert and I had both constructed teams based on Big Entrance and low-cost characters, which I hereby dub “Big Weenie” teams. I’m sure that Dice Masters all around the country are discovering this easy-to-build combo, so let us be the first (hopefully) to coin and define the phrase of the phenomenon.
Big Weenie is an archetype that consists of
- The Big Entrance Basic Action Card from DC Dice Masters: War of Light expansion
- One to eight 2-cost characters that are the conduits through which victory will spew forth. Yes, you can technically include 3-cost characters in the mix as one of your beat-sticks or what not, but for the purposes of this article and definition of Big Weenie, we gotta keep it simple.
Since we have this nifty Iron Fist card from Rainbow Draft Weekend, let’s use him in an example build as one of our premiere dudes. Check out our team above. We’ll put eight weenies into the mix because, well, I said so.
So how does it work?
Here’s the super simple rundown. We’ll leave it to you to figure out the nuances.
Turn 1: Buy Big Entrance. It goes into your bag.
Turn 2: You have an 80% chance to draw Big Entrance. Assuming you drew and rolled it on its action face, buy a bunch of 2-cost characters at a discounted cost of 1 specific energy each. Put those suckers into your bag.
Turn 3: Draw four dice (hopefully the four you bought on the previous turn), and swing your thing!
There are now close to 70 2-cost characters in the game, so it’s easy to build a variety of Big Weenie teams. In theory, many of these are easily Tier 2 teams due to their speed, and there should be a decent amount of Tier 1 variations in the mix as well. In addition, there are many Basic Action cards that work well within this archetype: Resurrection, Relentless, Invulnerability, Hulk Out, etc…. Also remember, it’s not how many weenies you can fit into your team, it’s how you use them. Definitely experiment with ramping options such as Professor X’s Global (PXG), Red Dragon/Thousand Dragon action Globals – the possibilities are ridiculous. Then start adding other characters and Globals that just make your beatstick stand out. Alright. Stop reading, go build, and sow the seeds of your Big Weenie everywhere.